Monday, June 23, 2008

Zeitgest Game Review

A very busy day today! For the first 2 hours, I edited intern bios as well as downloaded the software used to manipulate the photos. I collected, cropped and resized the images, and prepared them to be launched on the website. 

For the larger part of my day I spent playing Zeitgeist and learning how to code it. First, I was given an almost hour long tutorial on how to code a game using excel, similar to the wiki analysis I did last week. Of course, in order to properly complete the analysis, I had to navigate my way through the game, making sure I saw all screens possible and played out all possible scenarios. The game proved to be pretty difficult - made more so by the fact that if you failed or died, you had to go back to the first level, as opposed to the level you were actually on. It was very frustrating! I actually ran out of time before I could beat the game, so I ended up coding the game to the best of my ability in the excel spreadsheet. Emily, Jadry and Rim were also playing and coding, and at the end of the day, we all sat down with Rebecca to compare our answers and to discuss discrepancies in our answers and to come up with new categories and coding questions as needed. I helped Rebecca determine the need for at least three new coding categories, helping to facilitate the gaming research process. 

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